﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GpuStructCompiler
{
    static class SystemHeader
    {
        public static HashSet<string> Structs = new HashSet<string>()
        {
            "float2", "float3", "float4",
            "int2", "int3", "int4",
            "uint2", "uint3", "uint4"
        };
        public const string Content = @"
struct float3
{
    float x,y,z;
};
struct int3
{
    int x,y,z;
};
struct uint3
{
    uint x,y,z;
};
        ";
    }
}
